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Five weeks. That’s how long it is since my back exploded and I was banned
from driving. I’ve never gone so long without climbing behind the wheel so,
to keep my hand in, I’ve booted the boy-child off his PlayStation and now
spend my evenings playing something called Gran Turismo 4.
We’re
always being told by the makers of these computer driving games that they’re
virtually indistinguishable from the real thing. In fact the maker of Gran
Turismo goes further, saying that the programmers drove all the 700 cars
featured in the game so they could bring real-world handling characteristics
and power delivery to your living room. Yeah, right.
I’ve played
these Grand Turismo games before and so I know the form. You start with a
handful of loose change that you spend buying a crummy car, which you then
use in races to win more money. The better you get, the more you win, until
eventually you have enough to fit it with better tyres or a turbo.
That
means you can go faster and win bigger races with more prize money until,
eventually, you have enough to buy a better car. And so it goes on.
Now
this is all very noble, teaching children they can’t have something for
nothing and that if they want a BMW M5 they’re damn well going to have to
put the hours in.
But the reality is rather different. What
happens is that you invest about three weeks winning a new car, and after
that a new game comes out in which you can shoot James Bond in the face. So
you forget all about your new car and play that instead.
My
children spend most of their time playing a game called Grand Theft Auto
which, so far as I can tell, involves driving around a city knocking over as
many people as possible. And then, when the police come, stealing another
car.
So Sony is on to a winner. It can make all sorts of bold
claims about how its Gran Turismo cars are the same as the real thing
because no one will ever be able to prove it wrong. Those who earn enough
digital money to buy the computer cars will have no time left for earning
the real spondulicks. So they won’t have a proper car to compare with the
interpretation on the PlayStation.
I got round this by cheating. I
called Sony and asked it to send me a game chip already loaded with the 700
computer cars. And I am in a position to test out its claims because, unlike
most people, I really have driven almost all of them in real life.
There
are mistakes. The BMW M3 CSL, for instance, brakes much better on the road
than it does on the screen. And there’s no way a Peugeot 106 could outdrag a
Fiat Punto off the line. But other than this, I’m struggling: they’ve even
managed to accurately reflect the differences between a Mercedes SL 600 and
the Mercedes SL 55, which is hard enough to do in real life.
There’s
more, too. If you take a banked curve in the Bentley Le Mans car flat out,
you’ll be fine. If you back off, even a little bit, you lose the aerodynamic
grip and end up spinning.
That’s how it is. This game would only
be more real if a big spike shot out of the screen and skewered your head
every time you crashed. In fact that’s the only real drawback: that you can
hit the barriers hard without ever damaging you or your car. Maybe they’re
saving that for GT5. Perhaps it’ll be called Death or Glory.
Whatever,
you could definitely use GT4 as a device for trying out your next car,
especially if you’re thinking of buying a Viper. That’s just as undriveable
in the game as it is on the M6.
But the best thing about the game
is the inclusion, for the first time, of the Nürburgring. Last year I spent
a couple of days trying to get round this fearsome 13-mile track in a Jaguar
diesel in less than 10 minutes. In the game I shaved two minutes off that
time by using an Aston Martin DB9. And I didn’t have to spend a night in a
bierkeller, singing to oompah music.
The track really is
devastatingly accurate, even down to the graffiti that has been painted by
motor racing fans on the tarmac over the years. Maybe some of the bumps are
missing, and there’s one braking point that is completely wrong, but if
you’re planning on going to the Ring this summer, get the game first. You’ll
save yourself a fortune and stand a much smaller chance of being killed to
death.
I’ve looked into how the Japanese boffins manage to
recreate real life so accurately and it seems patience is the key. They do
drive every car to make sure its torque, grip and aerodynamic properties are
accurately replicated. And they photograph each one up to 500 times to make
sure it looks exactly right. They even film them on tracks, using the Top
Gear camera crews. And you need a lot of patience for that, trust me.
So
when you “drive” the car, it leans and dives and squats just like the real
thing. Even the shadows look real. So real that BMW uses the GT game for
testing out new ideas on cars before giving them to test drivers.
Of
course, like just about every car firm in the world, it took BMW about five
seconds to realise that PlayStation reaches a part of the market that
television advertising cannot. The PlayStation generation. As a result, just
about all of them bend over backwards to help the makers of the game in any
way possible.
Except Ferrari.
According to the maker of
the game, “some car makers want more money to be featured than all the rest
of the car makers put together”. Sadly, his mobile went dead before I could
confirm it was indeed the Eyeties. Technology, eh? So I rang a Ferrari
spokesman who explained that his company was fantastically litigious and
protective of the cars, the racers and even the noises they make. And that
they already have a deal with EA Games. Well, that’s complete and utter
madness, because as a result my nine-year-old is growing up wanting a Honda
NSX.
He’s worked out that if you want to win races this is by far
the best car to use. If I didn’t know better, and there were no laws of
libel, I’d suggest that maybe Honda had indeed bunged Sony a few quid to
give a few more digital horsepower.
Whatever, my boy cannot be
unique. All over the world there are other kids who know the fastest car in
the world is Honda’s V6 supercar. And that’s what they’ll buy when they grow
up.
Except they won’t, because last month Honda announced that
after a 15-year production run the NSX is about to die.
It was
never the prettiest car in the world. It’s rather as though someone
described a Ferrari to someone over the phone. And unlike its Italian rivals
it was not a passionate car. But it was hugely technical. The noise of the
engine. The feel of that all aluminium backbone. It felt digital rather than
analogue.
It was also exceptionally good value for money but,
sadly, in the whole of its life Rowan Atkinson was the only person to buy
one, and now it’s gone to that V-tech scrapyard in the sky amid news that
Honda is already working on a V10-powered replacement.
I have an
idea for this new toy, an idea that will be in keeping with the technicality
of its predecessor. Instead of giving it a cumbersome steering wheel and
20th-century pedals, neither of which is needed when you have electronic
braking and electronic power steering, why not simply fit it with a
PlayStation controller? I’m not joking. We know it works and, at the very
least, the car could be left or right-hand drive depending on whoever had
the handset. I’ve seen the future. And it’s in your sitting room.